![]() While Donkey Kong's mobility is high for a heavyweight, he still has trouble against opponents that are consistently on the move since it's harder. The game to play here (and almost all the time against Donkey Kong) is to focus on being in the air. RoolĪt lower percents, Donkey Kong will often try to get combos off with his throw, using some of his poking tools to combo into it. Pressure is a huge struggle for Donkey Kong to handle. ![]() This adds on to his poor defense since he has no reliable out-of-shield options. However, some of his moves are laggy in both startup and endlag, like his FAir. All of his special moves are prime examples of this, especially his grounded Up-B, which leaves him very vulnerable if it misses. A lot of his moves are fast on startup, but they suffer from large amounts of endlag. While it does move better horizontally, this makes a move much easier to read and punish.ĭonkey Kong also struggles with very laggy attacks. Speaking of his Up-B, his recovery is very easy to exploit, thanks to the lack of vertical distance this move travels. His best option is his Up-B, but it leaves him very open, and the multi-hit property means they can possibly fall out and reset the situation all over again. He lacks any solid defensive options to escape combos and juggle situations, which is made even harder to do by his large frame. Along with that is the super armor on his special moves, adding on to his survivability on top of making it even more difficult and risky to challenge his far-ranged attacks.ĭonkey Kong's biggest weakness is his terribly disadvantaged state. This makes his resistance to knockback some of the highest. Donkey Kong is a super-heavyweight character, tied with King Dedede for the third heaviest in the game. As for the up throw, it's one of his best combo tools for damage at low percent and kill-confirms at high percent.įinally, there's his endurance. The throws you can do out of Cargo have their uses as well, with the forward throw and back throw working as offstage kills (the back throw is also useful for killing at the top blastzone, thanks to its vertical launch distance). This gives him a unique sense of stage control, allowing him to position himself and his opponents wherever he wants for follow-ups. This is mostly thanks to his unique Forward Throw, referred to as Cargo, which allows him to hold opponents on his shoulder while he walks and jumps. Next up is what's probably the most notable strength of Donkey Kong: his grab game. His amazing mobility, for a heavyweight at least, allows him to string quite a few hits together, making his advantage state amazing. ![]() These moves are also devastatingly powerful, allowing him to get kills at early percentages. Despite his normals not being disjointed, their range makes it a huge risk to approach him thoughtlessly. All of his Smash attacks, specials, tilts, and his Fair and DAir extend far thanks to his arms - even his relatively shorter-ranged moves, such as his dash attack, BAir, and Up-Air, have a very quick startup. Donkey Kong's greatest strengths are his attack range and power.
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